Hip

Martin Gardner's square-avoidance game -- against the computer, a friend on this device, or a friend online.

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How to Play

Pick a board size. Players take turns placing a stone on any empty cell -- there's no restriction on where you can play. But if your stone completes a square (any size, and tilted squares count too!) using only your own stones as the four corners, you lose immediately. Cells outlined in green won't complete a square for you; cells outlined in orange would. If the whole board fills up with no square ever completed, it's a tie.